SCP:FS Devlog #05 – How to build your top secret facility.

Devlog for SCP Foundation Simulator. A bell on the ground. Possibly an SCP.


Welcome back to the devlog for SCP: Foundation Simulator! In this devlog we will go over how to build your own top secret facility.

Step 1. In order to build your top secret facility you need to have money and for anyone who has stuck around for a while you might have seen some mentions of a “loan system”. This has now been properly updated to a “grant” system! This will in turn allow you to take on a grant, and once you have finished all the missions within the grant you earn money instead of taking on those pesky and expensive loans.

Step 2. Now once you have the money required you need to build your facility to house your secrets. Miracle Bread employee number 2 has been hard at work to give us the ability to place structures, and soon enough you will be able to place foundations. More on that in later devlogs.

Step 3. After you built your structures and have acquired the necessary ██████, you can store your top secret ███’s without any worries. You got this! And remember- A good facility is a safe facility.

If you want to read up on our previous devlog for SCP: Foundation Simulator “Losing Sanity” where we talk about different floors, professions and more you can read that devlog here!

What progress has been made on the SCP Game?

  • Grants + Grant Manager
    • Grants are now loaded directly from the folder
    • We added the ability to choose grants to activate with a maximum of 2 at the same time.
    • Grants now have a scalable mission system for scalability that reads other events and connects to it. <- This might need changing later.
    • You can now click on grants after you have completed all missions on it. This will give you the rewards for the grants.
  • Updated some logic behind the current worker amount to work with the grants.
  • Connected some logic with the players level (xp) manager.
  • Build Manager
    • Added a separate system for previewing the structure that you want to place.
    • Moved all of the build-logic to a separate system.
    • You can no longer place structures on top of each other.
    • Improved visual-feedback when display where you can/cannot place structures.
    • Structures now have defined dimensions.
    • The build-manager now automatically initializes UI-buttons for each structure.
  • UI Manager
    • Generic menus now have defined “content-groups” which can hold any type of UI-element.
    • Made it easier to modify menus.
    • Added a UI-button which can hold intended structure-information.

What have you done this week?

I have been working to incorporate the feedback from the form into our website, we have also ordered new promotional material we will show of soon. – Leo

Did some modelling and coded grants. – Isak

I worked on the build manager and improved the UI. – Max

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