Introduction
Hello again SCP lovers!
This week has not been too eventful in terms of gameplay developments. Although we have spent a lot of time restructuring code and messing around with familiar concepts… some would say we are preparing a little surprise. π
If you want to read up on the previous devlog for SCP: Foundation Simulator “Building, saving & more” where we talk about a ton of new features to game you can read that devlog here!
Next week we are going to be attending a business conference from Wednesday to Friday which are the days we usually work on the game so next weekβs devlog might be a bit short.
What progress has been made on the SCP Game?
- Created temporary human models for workers.
- Resources (hunger, thirst, sanity) are now stored in the save file.
- SCPs on the way to the facility are now stored in the save file.
- Started work on containment breaches.
- Annihilated the previous build-system and started reworking it.
What have you done this week?
βIβve been tinkering with various designs lately, from flyers and business cards to the website and upcoming ββββββ/ββββββ.β β Leo
βI spent a ton of my time on βββββββββββββ and coding CSS & HTML for the website. I also created a basic human model and did some small tweaks to the code.β β Isak
βLast week, I tore the entire build-system apart so this week, Iβve been trying to piece the whole thing together again.β β Max