Overview
Hello SCP-Lovers!
So in the previous devlog we added SCP-999, the ability to demolish and some next textures.
Some good news, the Patreon is out now and we’d like to thank our first ever supporter ๐๐ป๐ช๐๐ญ๐ฎ๐ท. ๐This post is also acting as a sort of soft launch for it. This week we have been working our โโโโโ off to make a Steam page happen – it’s a lot to figure out but hopefully it will be smooth sailing after we are done.
(Ultra) TL;DR: Patreon is up, still working on the Steam Page, teaser is happening.
What progress has been made on the SCP Game?
UI

- Added cursor icons depending on what UI element you are hovering over.
- Added a debug button for spawning a random SCP each time you click it.
Build System
- Fixed a bug where if two structures were placed in the same position, the demolish-system would sometimes not demolish the desired structure.
- Added a preview-system for the demolish-system.
When hovering over a placed structure in demolish-mode, the preview-system will now display which structures will be demolished (this includes the desired structure and all the supported-structures of that structure). - Improved performance when calculating supported-structures.
Previously, finding the supported-structures of a placed structure were calculated in runtime when demolishing a structure however, for the demolish-preview-system, the system needed access to all supported structures in order to properly display which structures will be affected by the change. This cause a concern for performance regarding that the system would need to calculate all supported structures every time you wanted to demolish a new structure. To fix this, each placement now stores all supported-structure (structures which depend on that structure for support) and all supporting-structures (structures that the structure depends on for support). - Fixed a bug where supported-structures larger than 1 x 1 would not get demolished properly.
What have you done this week?

Leo
I helped assemble our Patreon and preparing for a Christmas post.

Isak
I learned how to use After Effects.

Max
The work never ends.
What is happening next week?
Next week we are releasing a teaser.
