Overview
Hello SCP-Lovers!
So in the previous devlog we added SCP-999, the ability to demolish and some next textures.
Some good news, the Patreon is out now and we’d like to thank our first ever supporter 𝓑𝓻𝓪𝔂𝓭𝓮𝓷. 🎉This post is also acting as a sort of soft launch for it. This week we have been working our █████ off to make a Steam page happen – it’s a lot to figure out but hopefully it will be smooth sailing after we are done.
(Ultra) TL;DR: Patreon is up, still working on the Steam Page, teaser is happening.
What progress has been made on the SCP Game?
UI


- Added cursor icons depending on what UI element you are hovering over.
- Added a debug button for spawning a random SCP each time you click it.
Build System
- Fixed a bug where if two structures were placed in the same position, the demolish-system would sometimes not demolish the desired structure.
- Added a preview-system for the demolish-system.
When hovering over a placed structure in demolish-mode, the preview-system will now display which structures will be demolished (this includes the desired structure and all the supported-structures of that structure). - Improved performance when calculating supported-structures.
Previously, finding the supported-structures of a placed structure were calculated in runtime when demolishing a structure however, for the demolish-preview-system, the system needed access to all supported structures in order to properly display which structures will be affected by the change. This cause a concern for performance regarding that the system would need to calculate all supported structures every time you wanted to demolish a new structure. To fix this, each placement now stores all supported-structure (structures which depend on that structure for support) and all supporting-structures (structures that the structure depends on for support). - Fixed a bug where supported-structures larger than 1 x 1 would not get demolished properly.
What have you done this week?


Leo
I helped assemble our Patreon and preparing for a Christmas post.


Isak
I learned how to use After Effects.


Max
The work never ends.
What is happening next week?
Next week we are releasing a teaser.