SCP:FS Devlog #11 – The holidays are coming

SCP-939 getting spray-bottled by doodle characters. One has been eaten by SCP-939.


Hello SCP-Lovers!

So in the previous devlog we added SCP-999, the ability to demolish and some next textures.

Some good news, the Patreon is out now and we’d like to thank our first ever supporter ๐“‘๐“ป๐“ช๐”‚๐“ญ๐“ฎ๐“ท. ๐ŸŽ‰This post is also acting as a sort of soft launch for it. This week we have been working our โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ off to make a Steam page happen – it’s a lot to figure out but hopefully it will be smooth sailing after we are done.

What progress has been made on the SCP Game?


Cursor types for SCP: Foundation Simulator
  • Added cursor icons depending on what UI element you are hovering over.
  • Added a debug button for spawning a random SCP each time you click it.

Build System

  • Fixed a bug where if two structures were placed in the same position, the demolish-system would sometimes not demolish the desired structure.
  • Added a preview-system for the demolish-system.

    When hovering over a placed structure in demolish-mode, the preview-system will now display which structures will be demolished (this includes the desired structure and all the supported-structures of that structure).
  • Improved performance when calculating supported-structures.

    Previously, finding the supported-structures of a placed structure were calculated in runtime when demolishing a structure however, for the demolish-preview-system, the system needed access to all supported structures in order to properly display which structures will be affected by the change. This cause a concern for performance regarding that the system would need to calculate all supported structures every time you wanted to demolish a new structure. To fix this, each placement now stores all supported-structure (structures which depend on that structure for support) and all supporting-structures (structures that the structure depends on for support).
  • Fixed a bug where supported-structures larger than 1 x 1 would not get demolished properly.

What have you done this week?


I helped assemble our Patreon and preparing for a Christmas post.


I learned how to use After Effects.


The work never ends.

What is happening next week?

Next week we are releasing a teaser.

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